
GPU lab / 01 · WebGPU
Black hole.
Relativistic ray traversal baked once into a G-buffer, then re-shaded every frame so the disk can move without paying for the geodesics again.
Move to orbit

GPU lab / 01 · WebGPU
Relativistic ray traversal baked once into a G-buffer, then re-shaded every frame so the disk can move without paying for the geodesics again.
Move to orbit